Once Again for Five Night at Freddys 5
V Nights at Freddy's: Security Breach Wiki Guide
Moondrop Boss Guide
Early into 5 Nights at Freddy's: Security Alienation'due south campaign, players will go head to head with an intense animatronic that acts every bit the Daycare Attendant. A tale of Jekyll and Hyde, you'll first meet the attendant in his docile form, Sundrop. However, one time the lights leave, his aggressive alter-ego Moondrop takes over and players will accept to fight to survive.
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For those struggling to have down Moondrop and escape the Daycare, here are some solid tips and tricks to topple the creepy animatronic and bring out his sunnier counterpart.
Moondrop Boss Fight
Moondrop can be a tricky boss fight, both due to the general mechanics and the fact information technology's quite buggy. The primary objective is to notice and switch on five power generators located around the play area. They're all inside the playpen, so you don't take to worry about searching the expanse in-between unless you're using it to chop-chop move between play structures. During Moondrop's starting time phase, he'll just wander the open area around the playpens, pregnant yous probable won't even have to contend with him.
However, once you switch on three generators, Moondrop will enter phase two, getting blood-red eyes and suddenly deciding he's ready to enter the play structure. At that signal, it'southward pretty much up to chance whether or not he's going to grab you. Sometimes, he'll stay in one place and play off-white, assuasive you to keep tabs on him and use the environs to proceed him at bay. Other times, he'll teleport around the arena like a Chuck-E Cheese Nightcrawler.
The all-time strategy is to use the commencement iii generators as a planning phase. After all, Moondrop won't enter the playpen until you accomplish your 3rd generator, giving you all the time in the earth to plot your perfect run. You'll want to take out the two generators you lot hate having to notice under force per unit area beginning and then plot out the route betwixt generators three, 4 and v.
So, with that in mind, it's good to know the general layout of the playpen and the generators. In that location are three unlike sections to the playpen, all of which are interconnected but can exist accessed from the general play surface area. When looking away from the security desk-bound at the kickoff of the fight, you'll see sections of the playpen on the left, the correct and in the middle. The department of the playpen on the left has ane generator on its height floor. The playpen section on the right has one generator on its lesser floor. The middle playpen has three generators, with ane on the bottom flooring and two on the top flooring.
Phase 2 Moondrop is actually easier to manage when he's out in the open up, especially as you lot can buy yourself some fourth dimension by knocking over the nearby absorber towers as a distraction. As a result, a skilful route is to switch on the generator in the playpen on the left and the generator located through the tunnel on the top floor of the middle playpen. Then, head to the generator on the top floor of the middle playpen by the blueish slide. Plough information technology on and then go down the blue side and out into the open up.
You'll want to loop around to the front of the right playpen and follow the path on the bottom floor. The generator will be on the left-manus side. If you go along following the path, you'll exist able to exit via a pigsty on the left that leads out into the main expanse. Drop through and so run to the dorsum entrance of the middle playpen. The terminal generator should be on the left when following the path. Information technology'south worth practising the run during the Sundrop section or Moondrop's beginning phase merely to make sure you lot've got it down.
If your torch runs out of charge, caput back to the security counter and use the Freddy Fazbear head charging station. It'll allow you to refill the charge meter and get dorsum into the fight.
Once you've activated all v generators, the encounter volition immediately end, so don't worry if Moondrop is on your tail. Once it'southward done, head back to the security desk, recharge your torch, save your progress and then head through the large wooden double doors.
Up Next: Chica Boss Guide
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Source: https://www.ign.com/wikis/five-nights-at-freddys-security-breach/Moondrop_Boss_Guide
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